P+ - Giga Bowser - Subroutine - 0x25d8

  1. if (AnimationHasLooped)
    1. IntVariableIncrement { variable: RandomAccessInt (0x1) }
  2. if (BoolIsTrue RandomAccessBool(EnableGlide))
    1. BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
    2. Subroutine(0x2320)
    3. GenerateArticle { article_id: 0, subaction_only: true }